DAILY CHALLENGE

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BASKET

Sports · Timing · Basketball (Atari, 1978)

Jump and release at the top to score.

Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.

HOW IT PLAYS

Side view with a clock: you move, jump and release the shot. Releasing at the top of the jump is the perfect shot; releasing low, or with the defender on you, is a block or a miss.

Two points from close and three from far, and the day's map sets the court and the seconds.

CONTROLS

Left and right to move, up to jump, FIRE to release at the top.

On screen: UP JUMPS FIRE SHOOTS AT THE TOP

HOW POINTS ARE SCORED

ACTIONPOINTS
Close basket2
Three-pointer3

DAILY CHALLENGE RECORD: 33 · FERXO17 · 2026-10-05

TO SCORE MORE

· It is the only challenge here where the score is small and every make counts enormously: first and tenth place are usually three or four baskets apart.

· A three is worth 50 % more and the defender takes longer to get out there. If you have the jump timing, live on the three-point line.

· The shot releases at the top, not on the jump. Count the jump: it is always the same number of ticks.

· With the clock running a missed shot costs double: the jump and the rebound. One clear shot late beats two rushed ones.

DAYS THIS GAME CAME UP

2026-10-05 · 2026-09-22

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