
BREAKOUT
Arcade · Precision · Breakout (Atari, 1976)
Break the bricks without losing the ball.
Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.
HOW IT PLAYS
Ten columns of bricks and a paddle. Rows are worth 10 to 50 points from bottom to top, and steel bricks take two hits and pay 100.
The original's rules are kept: the ball speeds up after 3 and after 8 paddle hits, turns fast as soon as you break one of the top two rows, and the paddle halves the first time the ball touches the ceiling.
CONTROLS
Left and right move the paddle. FIRE (space, Z or Enter) launches the ball.
On screen: LEFT/RIGHT FIRE LAUNCHES
HOW POINTS ARE SCORED
DAILY CHALLENGE RECORD: 5,470 · ADRIAN · 2026-09-21
TO SCORE MORE
· The paddle shrinks when the ball hits the ceiling, not when you break the top rows. Dig a side tunnel and let the ball work up there and you will play the rest of the run with half a paddle: decide if it is worth it.
· The clear bonus includes 100 per life. Finishing with three lives is 300 extra points, more than six good bricks.
· The paddle hits that speed the ball up reset every time you lose a life. A lost life is also a speed reset.
· Steel does not break in one touch: aim at it only while the ball is slow, or it will bounce around an area you cannot control.
DAYS THIS GAME CAME UP
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