
INVADERS
Ships · Classic · Space Invaders (Taito, 1978)
The formation drops faster and faster: stop it.
Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.
HOW IT PLAYS
The 8x5 formation steps sideways and drops at the edge, faster the fewer are left. Four shields that wear down shot by shot and a UFO crossing the top for surprise points.
You lose if you run out of lives or the formation reaches your row.
CONTROLS
Left, right and FIRE. One bullet of yours on screen at a time.
On screen: LEFT/RIGHT FIRE SHOOTS
HOW POINTS ARE SCORED
TO SCORE MORE
· The formation speeds up as you empty it: the last three invaders are the hardest part of the wave. Save a column you can track without crossing the screen.
· The UFO is the only unpredictable score in the game. Keep your bullet free when you hear it cross.
· Shields are consumables, not permanent cover: every bullet you stop takes a chunk. Shoot from outside them and use them only while repositioning.
· Emptying a whole side column makes the formation take longer to reach the edge and drop less often. That is the classic way to buy time.
PLAY · GAMES · PAST DAYS · HOW TO PLAY · ABOUT · CONTACT · PRIVACY · TERMS