
KABOOM!
Reflexes · Speed · Kaboom! (Activision, 1981)
Catch the Mad Bomber's bombs with your buckets.
Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.
HOW IT PLAYS
The Mad Bomber drops bombs from above and you catch them with three stacked buckets. One bomb you miss blows up the rest and costs you a bucket.
Each wave brings two more bombs, falls faster and the bomber zigzags more nervously. And each bomb is worth more than in the previous wave, capped at 20.
CONTROLS
Left and right. That is all: one dimension and a lot of nerves.
On screen: LEFT/RIGHT CATCH THE BOMBS
HOW POINTS ARE SCORED
TO SCORE MORE
· The whole score is in lasting: a wave 10 bomb is worth ten of the first wave's. The first two minutes are a warm-up, not the run.
· Losing a bucket does not reset bomb values, but it cuts your margin to a third. Buckets are time, and time is points.
· Do not chase the bomb: get under where it will land and hold still. The classic mistake is correcting twice and being late both times.
· The bomber changes course from the seed, but always speeds up at the end of a wave. Keep the centre of the screen for that part.
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