DAILY CHALLENGE

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LUNAR LANDER

Physics · Precision · Lunar Lander (Atari, 1979)

Land the ship on the pad with what little fuel you have.

Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.

HOW IT PLAYS

Bring a ship down on little fuel and set it on a pad. Gravity always pulls; the engine pushes along the nose, which turns through 16 positions.

Landing demands three things at once: touching down on a pad rather than rock, arriving slowly (under 0.35 sideways drift and 0.75 descent) and arriving upright, nose up. Miss any one of them and it is a crash.

CONTROLS

Left and right turn the nose. A fires the engine and burns fuel.

On screen: TURN LEFT/RIGHT A = THRUST

HOW POINTS ARE SCORED

ACTIONPOINTS
Landing on a pad100 × the pad's number
Fuel left over+1 per 10 units

DAILY CHALLENGE RECORD: 0 · DAMIFLOW · 2026-10-07

TO SCORE MORE

· Brake early and high. Close to the ground there is no room left to kill your speed and the engine works no miracles.

· What kills most is not falling fast, it is arriving tilted: nose sideways and the landing is refused even at a crawl.

· Narrow pads carry a high number and pay double or triple. With fuel to spare it is worth crossing to one.

· The engine pushes where the nose points, so killing a drift means aiming against it, not straight up.

DAYS THIS GAME CAME UP

2026-10-07

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