
PAC-MAN
Maze · Strategy · Pac-Man (Namco, 1980)
Run the maze and dodge the ghosts.
Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.
HOW IT PLAYS
A 20x22 maze with up to four ghosts, side tunnels and power pellets. Ghosts use no randomness: they chase with fixed rules, so the same maze can be learned by heart.
Eating a power pellet frightens them; the fright lasts less as the level goes up, from 8 seconds at the start to barely 3 at high levels.
CONTROLS
Directions. The turn is taken as soon as there is a gap, so you can input it before reaching the corner.
On screen: DIRECTIONS
HOW POINTS ARE SCORED
DAILY CHALLENGE RECORD: 10,040 · ADRIAN · 2026-09-19
TO SCORE MORE
· The ghost chain is where the points are: four in a row on a single pellet is 3000, as much as 300 dots. Do not eat a pellet until two or three ghosts are close.
· The combo resets with every new pellet; it does not carry between frights.
· Side tunnels save you and trap you: ghosts cross them too. Use them to switch halves of the map, not to hide.
· Leave a corner's dots uneaten on purpose: it is a quiet refuge once you have cleared the rest and the maze is all open corridor.
DAYS THIS GAME CAME UP
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