DAILY CHALLENGE

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PAC-MAN

Maze · Strategy · Pac-Man (Namco, 1980)

Run the maze and dodge the ghosts.

Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.

HOW IT PLAYS

A 20x22 maze with up to four ghosts, side tunnels and power pellets. Ghosts use no randomness: they chase with fixed rules, so the same maze can be learned by heart.

Eating a power pellet frightens them; the fright lasts less as the level goes up, from 8 seconds at the start to barely 3 at high levels.

CONTROLS

Directions. The turn is taken as soon as there is a gap, so you can input it before reaching the corner.

On screen: DIRECTIONS

HOW POINTS ARE SCORED

ACTIONPOINTS
Dot10
Power pellet50
Frightened ghost200, 400, 800, 1600 (doubles with each one in the same fright)
Fruit100, 300, 500, 700, 1000, 2000, 3000, 5000 by stage
Clearing the screen500

DAILY CHALLENGE RECORD: 10,040 · ADRIAN · 2026-09-19

TO SCORE MORE

· The ghost chain is where the points are: four in a row on a single pellet is 3000, as much as 300 dots. Do not eat a pellet until two or three ghosts are close.

· The combo resets with every new pellet; it does not carry between frights.

· Side tunnels save you and trap you: ghosts cross them too. Use them to switch halves of the map, not to hide.

· Leave a corner's dots uneaten on purpose: it is a quiet refuge once you have cleared the rest and the maze is all open corridor.

DAYS THIS GAME CAME UP

2026-10-03 · 2026-09-19

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