
PANG
Arcade · Reflexes · Super Pang (Capcom, 1989)
Pop the bubbles with the harpoon before they touch you.
Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.
HOW IT PLAYS
Bubbles in four sizes bounce to a fixed height and split in two when the harpoon touches them. You walk, climb ladders and stand on the map's blocks; touching a bubble costs a life.
Bubbles drop items: double harpoon, hook (the harpoon sticks), rapid gun, shield, dynamite (everything to minimum size) and clock (everything slow for a while).
CONTROLS
Left and right walk, up and down use ladders, FIRE throws the harpoon.
On screen: LEFT/RIGHT FIRE HARPOON CLIMB LADDERS
HOW POINTS ARE SCORED
DAILY CHALLENGE RECORD: 560 · DAMIFLOW · 2026-10-06
TO SCORE MORE
· As in Asteroids the small ones pay more: 40 against 10. But there are four times as many on screen, so split one at a time and finish it before opening the next big one.
· Dynamite sends everything to minimum size at once: a pile of points at 40 each, and also the fastest way to fill the screen with projectiles. Take it with lives to spare.
· The hook changes the game: the harpoon sticks to the ceiling and cuts anything crossing it. Stand under the big bubbles' path and let them kill themselves.
· Ladders are a trap: halfway up one you cannot shoot where it matters. Climb when the bubble is at the far end of its bounce.
DAYS THIS GAME CAME UP
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