DAILY CHALLENGE

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SNAKE

Snake · Reflexes · Blockade (Gremlin, 1976) · Nibbler y Snake

Eat fruit, grow and don't hit yourself.

Free play does not count for the leaderboard: it keeps your best on this device only. Today's challenge is one run per person.

HOW IT PLAYS

The snake runs on a 16x17 board of large cells (10 px, sized for a thumb on a phone). Every fruit makes it longer, and every four fruits it moves one tick faster: it starts at one cell every 8 ticks and can reach one every 3.

You die hitting a wall, the edge or yourself. The day's map decides the extra walls, so the same Snake plays differently on Monday and on Thursday.

CONTROLS

Directions: arrows, WASD or swipe. No action button.

On screen: DIRECTIONS

HOW POINTS ARE SCORED

ACTIONPOINTS
Fruit at starting speed10
Fruit with speed gained+5 per speed step (up to 35)
Filling the whole board500 and a win

DAILY CHALLENGE RECORD: 160 · VECTOR ORBITA · 2026-09-20

TO SCORE MORE

· Going fast is not only riskier, it pays more. At top speed a fruit is worth 35 instead of 10, so surviving long with few fruits scores worse than eating often.

· The cell your tail is on is legal if you are not eating that step: the tail moves on the same tick. That cell gets you out of many traps.

· Sweep the board zigzagging along an edge instead of going straight at the fruit. At one cell every 3 ticks there is no time to improvise a double turn.

· When a fruit shows up in a corridor closed by the day's walls, go in from the side that lets you come out forwards, not backwards.

DAYS THIS GAME CAME UP

2026-10-09 · 2026-09-20

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